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Entities

This page is a reference index for the entities DataSheetLang can modify.

If you’re trying to write a spec, see Syntax. For detailed schema documentation, see Schemas.

EntityWhat it representsPrimary XML target
ItemsBase item definitions (IDs, categories, combat/economy attributes)ItemTemplate.xml
EquipmentEquipment stats and metadata linked to itemsEquipmentTemplate.xml
ItemStringsDisplay strings (name/tooltip) shown to playersStrSheet_Item.xml
QuestsQuest definitions with tasks and requirementsQuestData.xml
QuestStringsQuest display stringsStrSheet_Quest.xml
CCompensationsCreature drop/loot compensation dataCCompensationData.xml
ECompensationsEvent compensation dataECompensationData.xml
FCompensationsFishing compensation dataFCompensationData.xml
ICompensationsItem compensation dataICompensationData.xml
PassivitiesPassive skill/effect definitionsPassivity.xml
PassivityStringsPassivity display stringsStrSheet_Passivity.xml
ItemMixesItem combination recipesItemMixData.xml
ItemProduceRecipesCrafting production recipesItemProduceRecipeData.xml
ExchangesMedal/currency exchange definitionsItemMedalExchangeData.xml
EnchantsEnchantment dataEnchantData.xml
MaterialEnchantsMaterial enchantment dataMaterialEnchantData.xml
EquipmentEvolutionsEquipment evolution paths (evolutions or evolutionPaths)EquipmentEvolutionData.xml
RawStoneItemsRaw stone/gem itemsRawStoneItem.xml
DecompositionsItem decomposition output definitionsDecompositionData.xml

Items are the most common entry point. In addition to direct item attributes, items can include inline blocks that expand into related changes:

  • equipment: inline equipment block
  • strings: inline strings block

Items also support filter-based bulk updates via updateWhere, allowing batch modifications based on attribute filters.

See:

Equipment entries can be authored directly, or generated via inline equipment blocks on items.

Equipment can optionally compute stats deterministically from formula inputs and allows overrides.

See:

ItemStrings are the “player-facing” strings (name/tooltip). They can be authored as:

  • Inline strings: on items (most common)
  • Standalone itemStrings: entity operations (bulk work / string-only changes)

See: