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EquipmentTemplate

EquipmentTemplate.xml defines equipment entries: stats, slot counts, parts, and types.

VersionStatus
v92Full
v90-
v86-

This entity supports two authoring workflows:

  1. Inline on items — define equipment within an items.create operation using the equipment: block
  2. Standalone operations — define equipment directly in the equipment section

Entity: equipment Operations: create, update, delete, upsert

Inline block: equipment: on item operations


spec:
version: "1.0"
equipment:
create:
- equipmentId: 900099001
part: Weapon
type: TWOHAND
level: 60
grade: 3
minAtk: 500
maxAtk: 550
impact: 100
spec:
version: "1.0"
equipment:
update:
- equipmentId: 900099001
changes:
maxAtk: 600
impact: 120
spec:
version: "1.0"
equipment:
delete:
- 900099001
spec:
version: "1.0"
items:
create:
- id: 99001
name: iron_greatsword
level: 60
combatItemType: EquipWeapon
combatItemSubType: Twohand
equipment:
computed: true
compute:
powerTier: 5

PropertyTypeSinceDescription
equipmentIdintv92Unique equipment identifier
leveldecimalv92Equipment level
gradeRareGradev92Grade/rarity level (0-4). See RareGrade.
partstringv92Enum. See EquipmentPart.
typestringv92Enum. See EquipmentType.
lockstringv92Lock state
PropertyTypeSinceDescription
minAtkdecimalv92Minimum attack
maxAtkdecimalv92Maximum attack
impactintv92Impact/stagger value
atkRatedecimalv92Attack rate multiplier
impactRateintv92Impact rate multiplier
PropertyTypeSinceDescription
defintv92Defense value
defRateintv92Defense rate multiplier
balanceintv92Balance value
balanceRateintv92Balance rate multiplier
PropertyTypeSinceDescription
physicalAttackMinintv92Physical attack minimum
physicalAttackMaxintv92Physical attack maximum
physicalDefenceintv92Physical defense
PropertyTypeSinceDescription
magicalAttackMinintv92Magical attack minimum
magicalAttackMaxintv92Magical attack maximum
magicalDefenceintv92Magical defense
PropertyTypeSinceDescription
countOfSlotintv92Crystal/rune slot count

Value
Weapon
BODY
HAND
FEET
NECK
BROOCH
EAR
RING
BELT
FINGER
HOLYTHING
RELIC
UNDERWEAR
ACCESSORYFACE
ACCESSORYHAIR
STYLE_WEAPON
STYLE_BODY
STYLE_BACK
STYLE_HAIR
STYLE_FACE
STYLE_EFFECT
STYLE_PARTNER
Value
DUAL
LANCE
TWOHAND
AXE
CIRCLE
BOW
STAFF
ROD
CHAIN
BLASTER
GAUNTLET
SHURIKEN
GLAIVE
MAIL
LEATHER
ROBE
NECKLACE
BROOCH
EARRING
RING
RELIC
BELT
HOLYTHING
UNDERWEAR
STYLE
ACCESSORYFACE
ACCESSORYHAIR

  • equipmentId convention: Equipment IDs are typically derived from item IDs (e.g., 900000000 + itemId).
  • part/type casing: Use exact enum values. Weapon and BODY have different casing.
  • Inline vs standalone: Inline equipment on items automatically links the equipment to the item.