The Collection schema defines gatherable resources in the game world such as herbs, ores, and other harvestable nodes. Each entry specifies gathering requirements, proficiency gains, and visual/audio properties.
The name attribute is an integer (string table reference ID), not a text string.
abnormalityList is authored as a YAML list of integers (e.g., [701100, 701101]) and serialized to a semicolon-separated string in XML (e.g., "701100;701101").
All properties are primitive types; there are no enums for this entity.
The XML file is located at CollectionData/Collections.xml (single-file organization).
See Operations for general CRUD and upsert semantics.
See Filters for filter syntax details used in updateWhere.