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DungeonData: Conditions

Part of DungeonData. Conditions control dungeon entry requirements, clear objectives, and quest state restoration.


Entry requirements that players must meet to enter the dungeon. Multiple conditions are evaluated as AND logic.

PropertyTypeSinceDescription
typeConditionTypev92Condition type
valueintv92Numeric threshold for the condition
taskIdintv92Quest task ID requirement
countintv92Required count or quantity
namestringv92Internal condition name
conditions:
- type: levelOver
value: 65
- type: minItemLevel
value: 439
- type: party

Objectives that must be completed to clear the dungeon.

PropertyTypeSinceDescription
huntingZoneIdintv92Target NPC hunting zone
templateIdintv92Target NPC template ID
amountintv92Required amount (engine default applied when omitted)
killCountintv92Required kill count
clearConditions:
- huntingZoneId: 990
templateId: 3000
killCount: 1

Quests whose progress is restored when entering the dungeon.

PropertyTypeSinceDescription
idstringv92Quest ID to restore
namestringv92Quest name reference
restoreTargetQuests:
- id: "40001"
name: "dungeon_prereq"

ValueSinceDescription
levelOverv92Player level must exceed threshold
maxMemberCountv92Maximum party member count
partyv92Must be in a party
solov92Must be solo (no party)
progressQuestv92Quest must be in progress
completeQuestv92Quest must be completed
raidv92Must be in a raid
notSolov92Must not be solo
minItemLevelv92Minimum item level required
unionDungeonv92Union dungeon access
abnormalityv92Must have specific abnormality
flagv92Flag condition check