Stages subdivide an Action into timed phases. Each stage controls animation sequences, camera shake effects, and movement behavior.
└─ CameraShake [multiple]
| Attribute | Type | Since | Description |
|---|
id | int | v92 | Id |
movable | bool | v92 | Movable |
changeDirToTarget | bool | v92 | Change Dir To Target |
loopRepeat | bool | v92 | Loop Repeat |
bForceRotation | bool | v92 | B Force Rotation |
hitRangeGroupId | int | v92 | Hit Range Group Id |
dirToPosMax | string | v92 | Dir To Pos Max |
notAffectMotionRateByAbnormal | bool | v92 | Not Affect Motion Rate By Abnormal |
overrideMovingAnimId | int | v92 | Override Moving Anim Id |
startTime | int | v92 | Start Time |
endTime | int | v92 | End Time |
speed | int | v92 | Speed |
moveDistance | int | v92 | Move Distance |
type | string | v92 | Type |
property | StageProperty | v92 | Property |
animSeqs | list[AnimSeq] | v92 | Anim Seqs |
cameraShakes | list[CameraShake] | v92 | Camera Shakes |
| Attribute | Type | Since | Description |
|---|
animControlType | string | v92 | Anim Control Type |
adjustAnimToTarget | bool | v92 | Adjust Anim To Target |
isItemSkill | bool | v92 | Is Item Skill |
needOtherUserCollisionCheck | bool | v92 | Need Other User Collision Check |
relocateBackWhenCollide | bool | v92 | Relocate Back When Collide |
abnormalityKind | string | v92 | Abnormality Kind |
| Attribute | Type | Since | Description |
|---|
animName | string | v92 | Anim Name |
duration | int | v92 | Duration |
bAnimLooping | bool | v92 | B Anim Looping |
movingAnimName | string | v92 | Moving Anim Name |
waitAnimName | string | v92 | Wait Anim Name |
basicRate | decimal | v92 | Basic Rate |
equipWeaponBoneR | string | v92 | Equip Weapon Bone R |
equipWeaponEnd | int | v92 | Equip Weapon End |
equipWeaponSocket | string | v92 | Equip Weapon Socket |
equipWeaponStart | int | v92 | Equip Weapon Start |
loopCount | int | v92 | Loop Count |
blendInTime | decimal | v92 | Blend In Time |
blendOutTime | decimal | v92 | Blend Out Time |
hitAttr | int | v92 | Hit Attr |
moveAnimSpeed | int | v92 | Move Anim Speed |
projId | string | v92 | Proj Id |
rate | decimal | v92 | Rate |
rootMotionDist | int | v92 | Root Motion Dist |
rootMotionMoveSpeed | int | v92 | Root Motion Move Speed |
skillId | int | v92 | Skill Id |
timeRate | int | v92 | Time Rate |
weaponTrailDuration | int | v92 | Weapon Trail Duration |
| Attribute | Type | Since | Description |
|---|
startCondition | string | v92 | Start Condition |
targetType | string | v92 | Target Type |
shakeId | int | v92 | Shake Id |
duration | decimal | v92 | Duration |
weight | decimal | v92 | Weight |
starttime | int | v92 | Starttime |
actionId | int | v92 | Action Id |
stageId | int | v92 | Stage Id |
range | decimal | v92 | Range |
type | string | v92 | Type |
time | int | v92 | Time |
endTime | int | v92 | End Time |
startCondition: skillStart