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SkillData: Stages

Stages subdivide an Action into timed phases. Each stage controls animation sequences, camera shake effects, and movement behavior.

Action
└─ Stage [multiple]
├─ StageProperty
├─ AnimSeq [multiple]
└─ CameraShake [multiple]
AttributeTypeSinceDescription
idintv92Id
movableboolv92Movable
changeDirToTargetboolv92Change Dir To Target
loopRepeatboolv92Loop Repeat
bForceRotationboolv92B Force Rotation
hitRangeGroupIdintv92Hit Range Group Id
dirToPosMaxstringv92Dir To Pos Max
notAffectMotionRateByAbnormalboolv92Not Affect Motion Rate By Abnormal
overrideMovingAnimIdintv92Override Moving Anim Id
startTimeintv92Start Time
endTimeintv92End Time
speedintv92Speed
moveDistanceintv92Move Distance
typestringv92Type
propertyStagePropertyv92Property
animSeqslist[AnimSeq]v92Anim Seqs
cameraShakeslist[CameraShake]v92Camera Shakes
AttributeTypeSinceDescription
animControlTypestringv92Anim Control Type
adjustAnimToTargetboolv92Adjust Anim To Target
isItemSkillboolv92Is Item Skill
needOtherUserCollisionCheckboolv92Need Other User Collision Check
relocateBackWhenCollideboolv92Relocate Back When Collide
abnormalityKindstringv92Abnormality Kind
AttributeTypeSinceDescription
animNamestringv92Anim Name
durationintv92Duration
bAnimLoopingboolv92B Anim Looping
movingAnimNamestringv92Moving Anim Name
waitAnimNamestringv92Wait Anim Name
basicRatedecimalv92Basic Rate
equipWeaponBoneRstringv92Equip Weapon Bone R
equipWeaponEndintv92Equip Weapon End
equipWeaponSocketstringv92Equip Weapon Socket
equipWeaponStartintv92Equip Weapon Start
loopCountintv92Loop Count
blendInTimedecimalv92Blend In Time
blendOutTimedecimalv92Blend Out Time
hitAttrintv92Hit Attr
moveAnimSpeedintv92Move Anim Speed
projIdstringv92Proj Id
ratedecimalv92Rate
rootMotionDistintv92Root Motion Dist
rootMotionMoveSpeedintv92Root Motion Move Speed
skillIdintv92Skill Id
timeRateintv92Time Rate
weaponTrailDurationintv92Weapon Trail Duration
AttributeTypeSinceDescription
startConditionstringv92Start Condition
targetTypestringv92Target Type
shakeIdintv92Shake Id
durationdecimalv92Duration
weightdecimalv92Weight
starttimeintv92Starttime
actionIdintv92Action Id
stageIdintv92Stage Id
rangedecimalv92Range
typestringv92Type
timeintv92Time
endTimeintv92End Time
npcSkills:
create:
- huntingZoneId: 456
templateId: 1000
skillId: 10100
actions:
- id: 1
stages:
- id: 1
speed: 1.0
property:
animControlType: normal
animSeqs:
- animName: "atk_01"
duration: 1000
cameraShakes:
- id: 1
startCondition: skillStart