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SkillData: Actions

Actions define the skill’s execution sequence. Each skill can have multiple actions, identified by id. Actions contain timing, invincibility frames, cancellation rules, and reference Stages for animation and camera control.

Skill
└─ Action [multiple]
├─ HitInvincible
├─ MoveInvincible
├─ NoReaction
├─ Pending
├─ Cancel
├─ ChangeDir
├─ CameraType
└─ Stage [multiple] → see Stages
AttributeTypeSinceDescription
idintv92Id
hitInvincibleHitInvinciblev92Hit Invincible
moveInvincibleMoveInvinciblev92Move Invincible
noReactionNoReactionv92No Reaction
pendingPendingv92Pending
cancelCancelv92Cancel
changeDirChangeDirv92Change Dir
cameraTypeCameraTypev92Camera Type
stageslist[Stage]v92Stages
AttributeTypeSinceDescription
startTimeintv92Start Time
endTimeintv92End Time
exceptionalSkillCategorystringv92Exceptional Skill Category
AttributeTypeSinceDescription
startTimeintv92Start Time
endTimeintv92End Time
exceptDefenceboolv92Except Defence
exceptLargeboolv92Except Large
exceptObjectNpcboolv92Except Object Npc
ignoreCollisionboolv92Ignore Collision
AttributeTypeSinceDescription
startTimeintv92Start Time
endTimeintv92End Time
AttributeTypeSinceDescription
typestringv92Type
endTimeintv92End Time
AttributeTypeSinceDescription
frontCancelEndTimeintv92Front Cancel End Time
rearCancelStartTimeintv92Rear Cancel Start Time
rearCancelEndTimeintv92Rear Cancel End Time
typestringv92Type
AttributeTypeSinceDescription
changeDirMethodstringv92Change Dir Method
changeDirToTargetstringv92Change Dir To Target
AttributeTypeSinceDescription
typestringv92Type
durationintv92Duration
weightdecimalv92Weight
prepareStageIdboolv92Prepare Stage Id
startStageIdboolv92Start Stage Id
startTimedecimalv92Start Time
npcSkills:
create:
- huntingZoneId: 456
templateId: 1000
skillId: 10100
actions:
- id: 1
hitInvincible:
value: true
cancel:
type: 1
stages:
- id: 1