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SkillData: Effects

Effects define the gameplay impact when an Area hits a target. Each effect block handles a specific mechanic: HP/MP changes, aggro/anger modifications, resurrection, status effect application, or NPC spawning.

Area
└─ Effect
├─ HpDiff
├─ MpDiff
├─ AggroDiff
├─ AngerDiff
├─ Rebirth
├─ AbnormalityOnCommon
└─ DynamicSpawn
AttributeTypeSinceDescription
criticalSuperArmorDmgRatiodecimalv92Critical Super Armor Dmg Ratio
variancedecimalv92Variance
idintv92Id
kindintv92Kind
levelintv92Level
hpDiffHpDiffv92Hp Diff
mpDiffMpDiffv92Mp Diff
aggroDiffAggroDiffv92Aggro Diff
angerDiffAngerDiffv92Anger Diff
rebirthRebirthv92Rebirth
abnormalityOnCommonAbnormalityOnCommonv92Abnormality On Common
dynamicSpawnDynamicSpawnv92Dynamic Spawn
AttributeTypeSinceDescription
valuedecimalv92Value
reactionBonusintv92Reaction Bonus
healRatedecimalv92Heal Rate
AttributeTypeSinceDescription
valueintv92Value
bonusClassstringv92Bonus Class
bonusValueintv92Bonus Value
levelOverintv92Level Over
AttributeTypeSinceDescription
valuedecimalv92Value
AttributeTypeSinceDescription
valueintv92Value
AttributeTypeSinceDescription
hpRecoveryRatedecimalv92Hp Recovery Rate
mpRecoveryRatedecimalv92Mp Recovery Rate
conditionValueintv92Condition Value
AttributeTypeSinceDescription
idstringv92Id
abnormalityRatestringv92Abnormality Rate
abnormalityRateForPvpdecimalv92Abnormality Rate For Pvp
classesstringv92Classes
forceboolv92Force
timeOverrideLargedecimalv92Time Override Large
timeOverrideMediumdecimalv92Time Override Medium
timeOverrideSmalldecimalv92Time Override Small
timeOverrideUserdecimalv92Time Override User
AttributeTypeSinceDescription
dynamicSpawnIdstringv92Dynamic Spawn Id
huntingZoneIdstringv92Hunting Zone Id
targetTypestringv92Target Type
npcSkills:
create:
- huntingZoneId: 456
templateId: 1000
skillId: 10100
targetingLists:
- index: 0
targetings:
- method: target
areas:
- maxRadius: 300
effect:
hpDiff:
value: -500
mpDiff:
value: -100
abnormalityOnCommon:
id: 1001
rate: 1.0