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SkillData: Property Blocks

These are the flat singleton blocks attached directly to the skill root element. Each skill may have at most one instance of each block.

Skill (root)
├─ Property
├─ Direction
├─ Bullet
├─ Defence
├─ Aggro
├─ Anger
├─ Resistance
├─ Teleport
├─ Drain
├─ DrainBack
├─ Precondition
│ ├─ Cost
│ └─ ExclusiveAbnormality
├─ Projectile
└─ BalanceRef (NPC-only)
AttributeTypeSinceDescription
movingWithAbnormalIdintv92Moving With Abnormal Id
reactionPendingTypestringv92Reaction Pending Type
skillPendingTypestringv92Skill Pending Type
weaponStatusstringv92Weapon Status
defenceboolv92Defence
adjustLoopRepeatboolv92Adjust Loop Repeat
toCenterWhenNoMoveboolv92To Center When No Move
parentIdstringv92Parent Id
afterDefenceSuccessboolv92After Defence Success
cancelPressPendingTimeboolv92Cancel Press Pending Time
counterIfZeroAtkAttackboolv92Counter If Zero Atk Attack
deactivateSkillReactionboolv92Deactivate Skill Reaction
noCorrectLocationboolv92No Correct Location
movingWithAbnormalIdStageintv92Moving With Abnormal Id Stage
skillDangerLevelintv92Skill Danger Level
useSkillWhileGravityboolv92Use Skill While Gravity
useSkillMovingboolv92Use Skill Moving
useSkillWhileReactionboolv92Use Skill While Reaction
usableDuringActionStepboolv92Usable During Action Step
isItemSkillboolv92Is Item Skill
categorystringv92Category
effectCancelTimeintv92Effect Cancel Time
aiReactionStagestringv92Ai Reaction Stage
cinematicTypestringv92Cinematic Type
AttributeTypeSinceDescription
toCenterWhenNoMoveboolv92To Center When No Move
AttributeTypeSinceDescription
createTimedecimalv92Create Time
detachTimedecimalv92Detach Time
flyingDurationdecimalv92Flying Duration
startSkillintv92Start Skill
shotSkillstringv92Shot Skill
flyingBackDurationdecimalv92Flying Back Duration
projectileHitboolv92Projectile Hit
beamEffectboolv92Beam Effect
AttributeTypeSinceDescription
rootMotionboolv92Root Motion
perfectDefenceForAlliesboolv92Perfect Defence For Allies
successAnimNamestringv92Success Anim Name
allDirectionboolv92All Direction
adjustCooltimeWhenBrokenByBreakInvincibleboolv92Adjust Cooltime When Broken By Break Invincible
adjustCooltimeWhenBrokenByIgnoreDefenceboolv92Adjust Cooltime When Broken By Ignore Defence
blockOnceBreakInvincibleAttackboolv92Block Once Break Invincible Attack
breakShieldDistanceintv92Break Shield Distance
coolTimeintv92Cool Time
durationintv92Duration
endAngleintv92End Angle
endTimeintv92End Time
ignoreAttackSpeedboolv92Ignore Attack Speed
maxEnduranceBaseintv92Max Endurance Base
nextSkillIdstringv92Next Skill Id
reduceEnduranceRateOnBreakstringv92Reduce Endurance Rate On Break
startAngleintv92Start Angle
startTimeintv92Start Time
successCoolTimestringv92Success Cool Time
triggerSkillIdstringv92Trigger Skill Id
typestringv92Type
AttributeTypeSinceDescription
offensiveSkillboolv92Offensive Skill
enemyTemplateIdintv92Enemy Template Id
aggroIncValueintv92Aggro Inc Value
AttributeTypeSinceDescription
attackUpRatedecimalv92Attack Up Rate
maxAngerPointintv92Max Anger Point
AttributeTypeSinceDescription
startTimeintv92Start Time
endTimeintv92End Time
stunintv92Stun
knockdownintv92Knockdown
pullintv92Pull
fearintv92Fear
sleepintv92Sleep
staggerintv92Stagger
addResDintv92Add Res D
valueintv92Value
AttributeTypeSinceDescription
distRangestringv92Dist Range
istruestringv92Istrue
rangestringv92Range
typestringv92Type
AttributeTypeSinceDescription
backSkillIdintv92Back Skill Id
drainGaugeExpireTimeintv92Drain Gauge Expire Time
maxDrainGaugeintv92Max Drain Gauge
AttributeTypeSinceDescription
backSkillIdintv92Back Skill Id
AttributeTypeSinceDescription
coolTimeintv92Cool Time
modeNointv92Mode No
coolTimeResetWhenSkillCancelboolv92Cool Time Reset When Skill Cancel
innerCoolintv92Inner Cool
minLevelintv92Min Level
noCostSkillboolv92No Cost Skill
nocTanCountintv92Noc Tan Count
coolTimeResetProbintv92Cool Time Reset Prob
successMpintv92Success Mp
itemIdstringv92Item Id
isItemCountSkillboolv92Is Item Count Skill
itemConsumeCountintv92Item Consume Count
levelintv92Level
stackCountintv92Stack Count
pointNointv92Point No
requiredPointintv92Required Point
questIdstringv92Quest Id
abnormalityIdintv92Abnormality Id
costPreconditionCostv92Cost
exclusiveAbnormalityExclusiveAbnormalityv92Exclusive Abnormality
AttributeTypeSinceDescription
angerintv92Anger
hpintv92Hp
mpintv92Mp
guildCoinintv92Guild Coin
isItemCountSkillboolv92Is Item Count Skill
itemConsumeCountintv92Item Consume Count
itemIdstringv92Item Id
noCostSkillboolv92No Cost Skill
staminaintv92Stamina
rageintv92Rage
infernoCoinintv92Inferno Coin

No properties (marker element).

AttributeTypeSinceDescription
destroyWhenHitboolv92Destroy When Hit
lifeTimeintv92Life Time
loopingTimeintv92Looping Time
areaBoxSizeXintv92Area Box Size X
areaBoxSizeYintv92Area Box Size Y
areaBoxSizeZintv92Area Box Size Z
despawnDistintv92Despawn Dist
explosionDelayintv92Explosion Delay
hideFromEnemyboolv92Hide From Enemy
hitEffectOnTargetboolv92Hit Effect On Target
instanceShotHitboolv92Instance Shot Hit
modelIdstringv92Model Id
speedintv92Speed
AttributeTypeSinceDescription
ignoreAttrstringv92Ignore Attr
isAngerSkillboolv92Is Anger Skill
needBalancestringv92Need Balance
refItemLevelstringv92Ref Item Level
refLeatherDmgRatestringv92Ref Leather Dmg Rate
refMailDmgRatestringv92Ref Mail Dmg Rate
refRobeDmgRatestringv92Ref Robe Dmg Rate
refTotalAtkdecimalv92Ref Total Atk
totalAtkdecimalv92Total Atk
timeRatedecimalv92Time Rate
npcSkills:
create:
- huntingZoneId: 456
templateId: 1000
skillId: 10100
name: "Basic Attack"
property:
coolTime: 5000
totalHitCount: 3
defence:
duration: 1000
type: 1
precondition:
cost:
mp: 50
hp: 0
balanceRef:
id: 1