Targeting defines how a skill selects its targets. Each skill can have multiple targeting lists, each containing targeting entries that specify selection method, range, and resource cost. Targeting entries reference Areas for hit detection.
└─ TargetingList [multiple]
└─ Area [multiple] → see Areas
Attribute Type Since Description adjustTargetingPosstringv92 Adjust Targeting Pos forcePreviousTargetboolv92 Force Previous Target shakeTargetValuestringv92 Shake Target Value staticHitRangestringv92 Static Hit Range customAddScalestringv92 Custom Add Scale showHitRangeboolv92 Show Hit Range showHitRangeExstringv92 Show Hit Range Ex targetingIndexintv92 Targeting Index delayintv92 Delay intervalintv92 Interval maxLevelintv92 Max Level targetingslist[Targeting ] v92 Targetings
Attribute Type Since Description methodstringv92 Method loopRepeatTargetingboolv92 Loop Repeat Targeting variableLoopboolv92 Variable Loop aggroWhenTargetingintv92 Aggro When Targeting appearCheckDistanceintv92 Appear Check Distance appearDistanceintv92 Appear Distance applyCooltimeOnHitSuccessboolv92 Apply Cooltime On Hit Success applyCooltimeOnLockOnFailboolv92 Apply Cooltime On Lock On Fail hitRangeGroupIdintv92 Hit Range Group Id ignoreAdjustmentboolv92 Ignore Adjustment nextTargetingIndexstringv92 Next Targeting Index maxTargetCountintv92 Max Target Count minRangeintv92 Min Range maxRangeintv92 Max Range moveSpeedintv92 Move Speed durationintv92 Duration intervalintv92 Interval dmgIntervalintv92 Dmg Interval maxTargetNumintv92 Max Target Num stackCountMaxintv92 Stack Count Max conditionstringv92 Condition movingAngleintv92 Moving Angle movingDistanceintv92 Moving Distance movingSpeeddecimalv92 Moving Speed projIdstringv92 Proj Id skillIdintv92 Skill Id adjTargetingByMonsterGradeboolv92 Adj Targeting By Monster Grade antiAirProjectileSkillIdstringv92 Anti Air Projectile Skill Id applyCooltimeOnDamageSuccessboolv92 Apply Cooltime On Damage Success autoTargetboolv92 Auto Target collisionRangeRadiusintv92 Collision Range Radius despawnboolv92 Despawn endDistanceintv92 End Distance ignoreTargetBlockboolv92 Ignore Target Block lockOnConditionstringv92 Lock On Condition lockOnMoveSpeedintv92 Lock On Move Speed overlapperGroupstringv92 Overlapper Group previousTargetingIndexintv92 Previous Targeting Index setPassiveAutoUseboolv92 Set Passive Auto Use shootingAngleintv92 Shooting Angle spawnEffectboolv92 Spawn Effect targetAttrstringv92 Target Attr targetRangeintv92 Target Range costTargetingCost v92 Cost areaslist[Area ] v92 Areas
Attribute Type Since Description angerintv92 Anger hpintv92 Hp mpintv92 Mp isItemCountSkillboolv92 Is Item Count Skill itemConsumeCountintv92 Item Consume Count itemIdstringv92 Item Id methodstringv92 Method staminaintv92 Stamina rageintv92 Rage