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SkillData: Areas

Areas define the spatial hit detection zones within a Targeting entry. Each area specifies shape, size, and filtering, plus child elements for physical reactions, visual effects, target conditions, and damage Effects.

Targeting
└─ Area [multiple]
├─ Reaction
├─ HitEffect [multiple]
├─ TargetCondition
└─ Effect → see Effects
AttributeTypeSinceDescription
selectMethodstringv92Select Method
purposestringv92Purpose
ignoreLosboolv92Ignore Los
setRangeHeightToGroundboolv92Set Range Height To Ground
maxRadiusintv92Max Radius
minRadiusintv92Min Radius
rangeHeightintv92Range Height
offsetDistanceintv92Offset Distance
offsetAngleintv92Offset Angle
rotateAngleintv92Rotate Angle
dropHeightintv92Drop Height
backAttackDecisionIsUserboolv92Back Attack Decision Is User
enterCombatStatusboolv92Enter Combat Status
forceSortingBySelectMethodboolv92Force Sorting By Select Method
evadeByJumpboolv92Evade By Jump
evadeByJumpingboolv92Evade By Jumping
ignoreDefencestringv92Ignore Defence
judgeByAreaCenterboolv92Judge By Area Center
piercaeDepthstringv92Piercae Depth
aggroWhenNonOffensiveSkillHitintv92Aggro When Non Offensive Skill Hit
maxTargetCountintv92Max Target Count
minTargetCountintv92Min Target Count
pierceboolv92Pierce
pierceDepthintv92Pierce Depth
pierceNumintv92Pierce Num
probdecimalv92Prob
areaTypestringv92Area Type
boxSizeXintv92Box Size X
boxSizeYintv92Box Size Y
boxSizeZintv92Box Size Z
endAngleintv92End Angle
offsetYintv92Offset Y
rotateAngleSpeedintv92Rotate Angle Speed
startAngleintv92Start Angle
reactionReactionv92Reaction
hitEffectslist[HitEffect]v92Hit Effects
targetConditionTargetConditionv92Target Condition
effectSkillEffectv92Effect
AttributeTypeSinceDescription
pushBaseintv92Push Base
adjForGradeintv92Adj For Grade
basicIncValueintv92Basic Inc Value
ignoreWalkReachablestringv92Ignore Walk Reachable
miniRateLargedecimalv92Mini Rate Large
miniRateMediumdecimalv92Mini Rate Medium
miniRateSmalldecimalv92Mini Rate Small
directionstringv92Direction
distanceintv92Distance
downAcceldecimalv92Down Accel
durationintv92Duration
finalTypeintv92Final Type
firstDistancedecimalv92First Distance
firstDownAcceldecimalv92First Down Accel
firstUpAcceldecimalv92First Up Accel
firstUpDistancedecimalv92First Up Distance
firstUpVelocitydecimalv92First Up Velocity
motionIdintv92Motion Id
upAcceldecimalv92Up Accel
upDistancedecimalv92Up Distance
upVelocitydecimalv92Up Velocity
canStartboolv92Can Start
reactionTypestringv92Reaction Type
AttributeTypeSinceDescription
typestringv92Type
attachRulestringv92Attach Rule
detachboolv92Detach
idintv92Id
AttributeTypeSinceDescription
reactionTypestringv92Reaction Type
abnormalityKindstringv92Abnormality Kind
abnormalityInvokedByMeboolv92Abnormality Invoked By Me
categorystringv92Category
weakPointintv92Weak Point
weakPointMaxintv92Weak Point Max
weakPointMinintv92Weak Point Min
abnormalityIdintv92Abnormality Id
exceptAbnormalityIdintv92Except Abnormality Id
prevCheckAbnormalityKindstringv92Prev Check Abnormality Kind
creatureTemplateIdintv92Creature Template Id
hpRateUnderdecimalv92Hp Rate Under
huntingZoneIdintv92Hunting Zone Id
levelintv92Level
npcSkills:
create:
- huntingZoneId: 456
templateId: 1000
skillId: 10100
targetingLists:
- index: 0
targetings:
- method: target
areas:
- maxRadius: 300
maxTargetCount: 5
reaction:
type: mini
distance: 100
effect:
hpDiff:
value: -500