Areas define the spatial hit detection zones within a Targeting entry. Each area specifies shape, size, and filtering, plus child elements for physical reactions, visual effects, target conditions, and damage Effects.
| Attribute | Type | Since | Description |
|---|
selectMethod | string | v92 | Select Method |
purpose | string | v92 | Purpose |
ignoreLos | bool | v92 | Ignore Los |
setRangeHeightToGround | bool | v92 | Set Range Height To Ground |
maxRadius | int | v92 | Max Radius |
minRadius | int | v92 | Min Radius |
rangeHeight | int | v92 | Range Height |
offsetDistance | int | v92 | Offset Distance |
offsetAngle | int | v92 | Offset Angle |
rotateAngle | int | v92 | Rotate Angle |
dropHeight | int | v92 | Drop Height |
backAttackDecisionIsUser | bool | v92 | Back Attack Decision Is User |
enterCombatStatus | bool | v92 | Enter Combat Status |
forceSortingBySelectMethod | bool | v92 | Force Sorting By Select Method |
evadeByJump | bool | v92 | Evade By Jump |
evadeByJumping | bool | v92 | Evade By Jumping |
ignoreDefence | string | v92 | Ignore Defence |
judgeByAreaCenter | bool | v92 | Judge By Area Center |
piercaeDepth | string | v92 | Piercae Depth |
aggroWhenNonOffensiveSkillHit | int | v92 | Aggro When Non Offensive Skill Hit |
maxTargetCount | int | v92 | Max Target Count |
minTargetCount | int | v92 | Min Target Count |
pierce | bool | v92 | Pierce |
pierceDepth | int | v92 | Pierce Depth |
pierceNum | int | v92 | Pierce Num |
prob | decimal | v92 | Prob |
areaType | string | v92 | Area Type |
boxSizeX | int | v92 | Box Size X |
boxSizeY | int | v92 | Box Size Y |
boxSizeZ | int | v92 | Box Size Z |
endAngle | int | v92 | End Angle |
offsetY | int | v92 | Offset Y |
rotateAngleSpeed | int | v92 | Rotate Angle Speed |
startAngle | int | v92 | Start Angle |
reaction | Reaction | v92 | Reaction |
hitEffects | list[HitEffect] | v92 | Hit Effects |
targetCondition | TargetCondition | v92 | Target Condition |
effect | SkillEffect | v92 | Effect |
| Attribute | Type | Since | Description |
|---|
pushBase | int | v92 | Push Base |
adjForGrade | int | v92 | Adj For Grade |
basicIncValue | int | v92 | Basic Inc Value |
ignoreWalkReachable | string | v92 | Ignore Walk Reachable |
miniRateLarge | decimal | v92 | Mini Rate Large |
miniRateMedium | decimal | v92 | Mini Rate Medium |
miniRateSmall | decimal | v92 | Mini Rate Small |
direction | string | v92 | Direction |
distance | int | v92 | Distance |
downAccel | decimal | v92 | Down Accel |
duration | int | v92 | Duration |
finalType | int | v92 | Final Type |
firstDistance | decimal | v92 | First Distance |
firstDownAccel | decimal | v92 | First Down Accel |
firstUpAccel | decimal | v92 | First Up Accel |
firstUpDistance | decimal | v92 | First Up Distance |
firstUpVelocity | decimal | v92 | First Up Velocity |
motionId | int | v92 | Motion Id |
upAccel | decimal | v92 | Up Accel |
upDistance | decimal | v92 | Up Distance |
upVelocity | decimal | v92 | Up Velocity |
canStart | bool | v92 | Can Start |
reactionType | string | v92 | Reaction Type |
| Attribute | Type | Since | Description |
|---|
type | string | v92 | Type |
attachRule | string | v92 | Attach Rule |
detach | bool | v92 | Detach |
id | int | v92 | Id |
| Attribute | Type | Since | Description |
|---|
reactionType | string | v92 | Reaction Type |
abnormalityKind | string | v92 | Abnormality Kind |
abnormalityInvokedByMe | bool | v92 | Abnormality Invoked By Me |
category | string | v92 | Category |
weakPoint | int | v92 | Weak Point |
weakPointMax | int | v92 | Weak Point Max |
weakPointMin | int | v92 | Weak Point Min |
abnormalityId | int | v92 | Abnormality Id |
exceptAbnormalityId | int | v92 | Except Abnormality Id |
prevCheckAbnormalityKind | string | v92 | Prev Check Abnormality Kind |
creatureTemplateId | int | v92 | Creature Template Id |
hpRateUnder | decimal | v92 | Hp Rate Under |
huntingZoneId | int | v92 | Hunting Zone Id |
level | int | v92 | Level |